We recommend that you use Unlock Potential to bring Phila - Pegasus Master from 4 Stars to 5 Stars. We Recommend Unlocking Potential for Phila - Pegasus Master! Heroes with Effective Skills Should you Unlock Potential? Should You Unlock Potential for this Hero? Be sure to keep them out of the range of archers and leave them to other units. Weak to BowsĪs a flying unit, Phila takes 1.5x damage from bows and weapons effective on flying units. Her only advantage against the other Lance Fliers is her modern stat spread, but the lack of exclusive skills overshadows this and makes her worse than those with exclusive skills. Having no exclusive skills makes Phila replaceable by almost any other Lance Flier in the game, and there are a lot of them to choose from. This effect also works outside of combat, providing support to her allies whenever they attack foes near Phila. Phila's Rein Lance+ inflicts Spd/Def-5 onto all foes within two spaces. Phila Strengths Rein Lance+ inflicts Spd/Def penalties onto nearby foes Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to her Atk minus the foe's Def stat. Phila is a close physical attacker (range = 1). Phila Roles, Strengths, and Weaknesses Phila Roles Phila - Pegasus Master Roles Note: Stats bonuses from skills are not taken into account. She needs the Spd investment to keep up with the metagame's speedy units. We recommend +Spd when boosting Phila to +10 for similar reasons above. Her Def is below average and is a safe bane to take as it shouldn't affect her matchups. Her Spd is among the highest, especially for free to play players, and should be invested as much as possible. The best IVs for Phila are +Spd and - Def. If not, consider what stat your hero needs most. When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. ◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws See the IV Checker for All Units At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foes Atk/Def during combat = 50% of difference between Res stats (unit’s Res minus foe’s Res) before combat.
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