Allow osmium to work in compacting drawers Changed relevant recipes for new things from Mek 9 Tweak Natura Pylon recipe so it no longer blocks dream world progression (including updating Page in Lexica Botania) Added Essence based recipe for Red Sand Removed temporary magic bees recipe fixes, as they've been fixed in the mod itself now Changed research back to normal mode, like it was supposed to be to begin with Fixed Dupe bug from using the End Portal Placer Should be more likely to just stumble upon them now Also significantly buffed Mysterious Map drop rates. Added mysterious map and torn page drops to Mekanism's baby skeletons Fixed bug that was stopping mysterious maps from dropping from regular zombies and skeletons Lowered Harvest Level of Netherrack TiC tools to Flint level Disabled Splash loading screen - fixes Unicode issues on Macs Updated Bee flowers to prevent invalid metadata EBXL flowers from being available, and add a few things as valid jungle, cacti and mushroom flowers Made the actual end portal block breakable Disabled the Stone Builder's Wand - makes it so the earliest one is iron. Now that we're on a version where this config is a thing disabled the AC ores Updated TC Inventory Scanning to 1.0.11 Updated Storage Drawers: Natura Pack to 1.1.1 Updated Storage Drawers: Misc Pack to 1.1.2 Updated Storage Drawers: Forestry Pack to 1.1.2 Updated Mekanism + Generators to 9.1.0.281 Updated Iguana Tinker's Tweaks to 2.1.6 Updated CreeperCollateral to 1.0.0B3-15 Updated Accidentally Circumstantial Events to 1.12.9 Removed Bibliowoods Forestry edition as it has not updated to support Forestry 4 so most recipes are broken Added Better Builder's Wands version 0.6.1 Fixed detection of Hohlraum in "Fusion Ignition 2" Fix task "Larvae" in "Brave New World" being a crafting task - is now correctly a detection task Fix gas tanks in "Getting Gassy" and "More Power!!" Fixed not updating energy cubes recipe output to match the way energy data is now stored on the item Disable Compost being usable as bonemeal, as it has unintended capability of working on magical crops Readd Mariculture Limestone to list of blocks able to be cut into microblocks (Though I also nuked the trees and grass from them with BT, so even if they do spawn now, the only gain is mossy cobble) Seemingly fixed the TC biomes spawning. Updated Accidentally Circumstantial Events to 1.12.10 but it is an unofficial build, so report bugs directly to me or Mordenkainen, NOT InfinityRaider This Agricraft version fixes the ability to shear crops that produce dyes to get the full flower (incl cactus), and allows Essence Dust seeds to be bonemealable as intended Fix Quests "Power Store" and "Getting a Power-Up" for Energy Cubes not detecting since fixing the recipe output in 1.0.1 Added analyzed 1/1/1 osmium seeds as an option for use in the imag seed recipe Added various EBXL blocks as microblock capable Add a few more witchery fume type items as compatible with the potion shelf Updated Better Builder's Wands to 0.8.1 Updated Agricraft to 1.5.0-unofficialbugfix HaighYorkie has done a great spotlight on the pack, highlighting some of the key points of it, well worth checking outįull running changelog, including for versions in development can be viewed here Regrowth is now on the FTB launcher as a listed Third Party pack!!! The other was to do so without the use of something like Ex Nihilo, finding a way to unlock access to resources for the player with the standard mods that exist in the pack. Specifically, the pack was designed to be without ore, but while still having a world to work with. The pack is heavily adjusted to be a more cohesive experience through the usage of minetweaker and modtweaker, with just over 1000 lines of scripts at the time of writing this.Ī large part of the idea behind the pack came from a couple of "what if?"s. You will need to find a way to start restoring the presence of nature back to the world, and in doing so find yourself a way to start producing the materials you'll need to produce a thriving industry. You'll quickly discover the depths of the earth to be barren as well, devoid of any form of ore. It's a HQM driven pack where you find yourself in a desolate wasteland, lacking in natural growth and sparse of materials except for a few boulders and dead, charred trees. Let me introduce you all to the modpack I've been working on - Regrowth.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |